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Chapter 4374 The battleground

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    Taking into account the existence of void burrowers and void centipedes in advance, the coalition fleet has taken other countermeasures while expanding the space to interfere with the magnetic field.

    I saw that at this moment, the various firepower fleets were distributed in the void in an orderly manner. While locking on the specific position from the space fluctuation at the fastest speed, they only waited for the void burrower and void centipede to come from there.  The moment when it emerges from the subspace

    At that moment, a large number of naval guns that were turned over were fully fired, and with the most ferocious crossfire, they forcibly shot him to death!

    Realizing that the situation was wrong, those void burrowers and void centipedes didn't seem to intend to attack by force.

    The first reaction was to drill back into the subspace, ready to find other opportunities.

    But how could the coalition fleet miss this opportunity and let them retreat unscathed?

    At that moment, in the phalanxes of the coalition fleet, the silver-gray machine clan starships opened fire rapidly.

    After reaching the target area, energy fluctuations visible to the naked eye exploded on the spot.

    Although it didn't cause much damage to the void burrowers and void centipedes within the affected range, sharp-eyed people can quickly spot it.

    During the spread of these energy fluctuations, the space rifts in front of those void burrowers and void centipedes that tried to tear open the space rifts to escape twisted and collapsed one after another, making them fly into the air and fail to escape at all.

    This is a space magnetic field interference bomb specially made by the machine family.

    After the explosion, the spatial magnetic field in the entire area will be covered by strong interference.

    In the face of this interference, even the void burrowers and void centipedes can no longer rely on their space shuttle ability to move forward and retreat freely in front of them!

    During this period, the crossfire of the coalition fleet continued to erupt, constantly causing damage to the void burrowers and void centipedes that rushed to them.

    In a short period of time, being continuously beaten by the firepower of the coalition fleet, the invading void burrowers and void centipedes should have realized that they have no way out. The only way at present is to continue to fight against the firepower.  An attack was launched towards the position of the coalition fleet.

    Under this situation, the void burrowers are relatively more flexible, dodging left and right all the way, even if they can't dodge all of them, they can at least dodge almost half of the attacks from the coalition fleet.

    In comparison, the larger void centipede is more tragic, and its attack targets are mainly concentrated on base fortresses or large battleships.

    The consistent mode of action is to find large targets, rush up, entangle them, and finally hang or crush them, it's that simple.

    It is also doomed that the void centipede is not good at playing detailed positioning.

    Now facing the intensive crossfire of the coalition fleet, it really depends on hard resistance, and avoidance depends entirely on luck.

    Fortunately, while losing this flexibility, the creator endowed it with good defense capabilities and tenacious vitality, so that it will not be easily torn apart by the firepower of the coalition fleet in a short period of time!

    And in this process, a choice was placed in front of the Zerg army.

    That is whether to continue to invest in the void burrowers and void centipedes in the position of the coalition fleet to launch an attack.

    After all, Void Burrowers and Void Centipedes are not those low-level soldiers.

    Even for the Zerg army known for its size, the Void Burrower and Void Centipede are very precious units.

    In the event of a large-scale loss, there is no way to make up for it in a short period of time, and the loss cannot be ignored.

    This made the commander of the Zerg army, who has always been extravagant, have to become cautious when commanding operations.

    Judging from the current situation, the coalition fleet has clearly been prepared for the attacks of their void burrowers and void centipedes.

    As soon as the mechanical clan's space magnetic field interference bomb exploded, the range of the magnetic field interference was further expanded. In that area, the void burrowers and void centipedes in front could not escape, and the void burrowers and void centipedes behind them also entered the area.  don't go.

    If you want to continue to enter the battlefield, you can only adopt a stupid method, which is to move to the vicinity through space shuttle, and then move directly in the main space to launch an offensive towards the coalition fleet.

    But this method will undoubtedly greatly reduce the concealment of the entire operation of the void burrowers and void centipedes, and at the same time greatly weaken their support efficiency.

    Under this premise, considering the performance of the coalition fleet, the next step will undoubtedly be a strong attack, and I am afraid that a lot of void burrowers and void centipedes will be lost.

    Conversely, if you don't continue to invest in follow-up troops, then the tactical arrangement in this area will obviously become a stop loss.

    The Void Burrowers and Void Centipedes that have been thrown in cannot be withdrawn, which is equivalent to being doomed to be wiped out.

    Under this premise, instead of investing in follow-up troops, reducing the subsequent loss of troops, and switching to other tactics, it can be regarded as a means

    At this moment, facing this multiple-choice question, the commander of the Zerg side made the choice to continue attacking!

    The series of targeting methods displayed by the coalition fleet today have indeed effectively reduced the advantages they should have, making their offense more difficult than before, and the price that the offense needs to pay will also follow.  promote.

    However, some fundamental problems cannot be changed.

    The fleet on the technological side is indeed powerful in its continuous output firepower, but even in terms of sustained firepower, it is stronger than the goblin fleet of the Otto Empire. After a period of high-intensity firing, their firepower output level will inevitably appear.  The decline cannot be maintained forever.

    As long as the coalition fleet can't make up for this weakness, then they have an opportunity to take advantage of it.

    In addition, as the army commander of the Zerg side, there is another point that must be considered. If the Void Burrower and Void Centipede are allowed to give up attacking the enemy's position, then their battle will not be enough.  Good fight.

    Afterwards, this planet will undoubtedly be involved.

    Today, this planet seems to have become a battleground for military strategists in this war.

    On the side of the coalition forces, they need to take down this planet, let them completely push out the front line, and complete the transition from passive defense to active offense.

    Therefore, for this planet, it can be said that the coalition forces are bound to win.

    As for the Void Zerg, they also need this planet as their frontline stronghold to fight against the coalition forces. They must not lose it!

    With such a mentality, it is obviously impossible for both sides to retreat.

    After deciding to continue the attack, the Void Zerg moved quickly, and the subsequent Void Burrowers and Void Centipedes were quickly thrown into the battlefield in large numbers, and they continued to press towards the coalition fleet phalanx!

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